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Data_Light

This module data's C# type is: KSP.Modules.Data_Light.

This module data's element type is: Data_Light.

This module data object has the following classes:

  • .isSmoothTransitionEnabled

  • .LightMeshRendererName

  • .useResources

  • .requiredResource

  • .lightBrightenDuration

  • .lightDimDuration

  • .simpleLightControls

  • .canRotate

  • .canPitch

  • .rotationAxis

  • .pitchAxis

  • .rotateMin

  • .rotateMax

  • .pitchMin

  • .pitchMax

  • .canBlink

  • .blinkRateMin

  • .blinkRateMax

  • .IsOn

  • .LightR

  • .LightG

  • .LightB

Uncategorized

isSmoothTransitionEnabled

type: boolean

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GameObject Config

LightMeshRendererName

type: string

Name of the mesh renderer for emissive

useResources

type: boolean

Whether the light consumes resources

requiredResource

type: dictionary[any]

Resource required to operate this module if consumes resources

lightBrightenDuration

type: real

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lightDimDuration

type: real

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simpleLightControls

type: boolean

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canRotate

type: boolean

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canPitch

type: boolean

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rotationAxis

type: dictionary[real] (Vector3)

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pitchAxis

type: dictionary[real] (Vector3)

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rotateMin

type: real

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rotateMax

type: real

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pitchMin

type: real

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pitchMax

type: real

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type: boolean

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blinkRateMin

type: real

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blinkRateMax

type: real

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Default PAM values

IsOn

type: boolean

Default of whether the light is on when pulled out of the editor

LightR

type: real

Default red component of the light color

LightG

type: real

Default green component of the light color

LightB

type: real

Default blue component of the light color

Last modified: 26 April 2024