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Data_WheelSuspension

This module data's C# type is: KSP.Modules.Data_WheelSuspension.

This module data's element type is: Data_WheelSuspension.

This module data object has the following classes:

  • .suspensionTransformName

  • .suspensionOffset

  • .suspensionDistance

  • .targetPosition

  • .springRatio

  • .damperRatio

  • .boostRatio

  • .maximumLoad

  • .useDistributedMass

  • .useAutoBoost

  • .suspensionColliderName

  • .adjustForHighGee

  • .highGeeThreshold

  • .highGeeSpringTweakable

  • .highGeeDamperTweakable

  • .SuspensionDirection

suspensionTransformName

type: string

The Suspension Transform Name

suspensionOffset

type: real

The Suspension Offset.

This is the offset between the suspension transform and the wheel collider transform.

This is a KSP customization.

suspensionDistance

type: real

The distance the Suspension moves.

Length of the suspension travel (m).

Refer to Suspension settings https://vehiclephysics.com/components/wheel-collider/#suspension-parameters

targetPosition

type: real

The Wheel collider Target (anchor) position.

Relative position in the suspension travel (compression) where the wheel is located at design time.

It's a normalized value between 0 and 1 (0 - 100%)

Refer to Suspension settings https://vehiclephysics.com/components/wheel-collider/#suspension-parameters

springRatio

type: real

Spring Ratio.

Refer to Suspension settings https://vehiclephysics.com/components/wheel-collider/#suspension-parameters

damperRatio

type: real

Damper Ratio.

Refer to Suspension settings https://vehiclephysics.com/components/wheel-collider/#suspension-parameters

boostRatio

type: real

The Boost Ratio. KSP suspension can be boosted.

maximumLoad

type: real

The maximum load for the wheel suspension.

useDistributedMass

type: boolean

Set true to use mass distrubited across all the vehicles wheels.

Leave this as true.

useAutoBoost

type: boolean

Set false to not use KSP suspension boost.

suspensionColliderName

type: string

The transform name where the wheel coillider is.

Should be a separate transform from the rest of the model and have a disabled Unity Wheel Collider component on it.

adjustForHighGee

type: boolean

Set to true and Gee for the wheel is > highGeeThreshold autoBoost will be turned off

and highGeeSpringTweakable applied only if autoSpringDamper is true.

highGeeThreshold

type: real

The GeeASL where high gee spring will be applied.

highGeeSpringTweakable

type: real

The spring tweakable setting that will be applied if adjustForHighGee is true.

highGeeDamperTweakable

type: real

The damper tweakable setting that will be applied if adjustForHighGee is true.

SuspensionDirection

type: string (enum: KSP.Modules.Data_WheelSuspension+TransformDir)

The Local Axis the Ssuspension transform travels in.

Last modified: 26 April 2024