Data_WheelSuspension
This module data's C# type is: KSP.Modules.Data_WheelSuspension
.
This module data's element type is: Data_WheelSuspension
.
This module data object has the following classes:
.suspensionTransformName
.suspensionOffset
.suspensionDistance
.targetPosition
.springRatio
.damperRatio
.boostRatio
.maximumLoad
.useDistributedMass
.useAutoBoost
.suspensionColliderName
.adjustForHighGee
.highGeeThreshold
.highGeeSpringTweakable
.highGeeDamperTweakable
.SuspensionDirection
suspensionTransformName
type: string
The Suspension Transform Name
suspensionOffset
type: real
The Suspension Offset.
This is the offset between the suspension transform and the wheel collider transform.
This is a KSP customization.
suspensionDistance
type: real
The distance the Suspension moves.
Length of the suspension travel (m).
Refer to Suspension settings https://vehiclephysics.com/components/wheel-collider/#suspension-parameters
targetPosition
type: real
The Wheel collider Target (anchor) position.
Relative position in the suspension travel (compression) where the wheel is located at design time.
It's a normalized value between 0 and 1 (0 - 100%)
Refer to Suspension settings https://vehiclephysics.com/components/wheel-collider/#suspension-parameters
springRatio
type: real
Spring Ratio.
Refer to Suspension settings https://vehiclephysics.com/components/wheel-collider/#suspension-parameters
damperRatio
type: real
Damper Ratio.
Refer to Suspension settings https://vehiclephysics.com/components/wheel-collider/#suspension-parameters
boostRatio
type: real
The Boost Ratio. KSP suspension can be boosted.
maximumLoad
type: real
The maximum load for the wheel suspension.
useDistributedMass
type: boolean
Set true to use mass distrubited across all the vehicles wheels.
Leave this as true.
useAutoBoost
type: boolean
Set false to not use KSP suspension boost.
suspensionColliderName
type: string
The transform name where the wheel coillider is.
Should be a separate transform from the rest of the model and have a disabled Unity Wheel Collider component on it.
adjustForHighGee
type: boolean
Set to true and Gee for the wheel is > highGeeThreshold autoBoost will be turned off
and highGeeSpringTweakable applied only if autoSpringDamper is true.
highGeeThreshold
type: real
The GeeASL where high gee spring will be applied.
highGeeSpringTweakable
type: real
The spring tweakable setting that will be applied if adjustForHighGee is true.
highGeeDamperTweakable
type: real
The damper tweakable setting that will be applied if adjustForHighGee is true.
SuspensionDirection
type: string (enum: KSP.Modules.Data_WheelSuspension+TransformDir)
The Local Axis the Ssuspension transform travels in.